Injuries

Casualties: Unknown Shrapnel, Bleeding and Defibrillator

Handle Casualties: Unknown shrapnel, infection, splints, tourniquets and defibrillators, with the demo rework and asystole caveats the checked sources state.

Quick answer

Remove shrapnel from the health panel, treat infection with disinfectant and cleanliness, and note that defibrillators were reworked into two types and no longer always fix asystole.

The common injury set

The official description says injuries are unavoidable. A beginner injury tutorial lists the ones you will meet most often: external bleeding, shrapnel, dislocations, fractured bones and infection. That list is a useful triage order, because each category has a different action in the health panel. For blood loss specifically, start with the internal bleeding page.

Shrapnel

Shrapnel can be removed manually by opening the health panel again and using the remove option above the icon showing shards or rubble. The tutorial notes that tweezers can be crafted but are not necessary for this step, and tweezers appear in the community item index. Treat the surrounding wound afterwards rather than assuming removal solves the bleeding.

Infection

The injury tutorial names two important factors in treating infections: disinfectant and staying clean. A separate tips recording discusses sterilised dressings made with soap and using them either to treat wounds before infection starts or to treat infections that are beginning. A full-run recording shows sterilised bandages being used in treatment, which matches the store description's emphasis on fighting infected wounds.

Splints, tourniquets and lost limbs

Patch notes and the conditions guide both record that splints and tourniquets are removed correctly when a limb is lost. That is a change from earlier builds, so an older guide describing stuck bandages is out of date. The medical guide also notes that a splint speeds up fracture healing.

Defibrillators and asystole

The demo reworked the cardiovascular simulation, adding two defibrillator types and new medicines; an independent update log describes two defibrillator types, four new medicine types and three new drug items. Both the official announcements and the conditions guide state that defibrillators no longer always fix asystole. A medical guide adds that defibrillators can work but take longer. Do not plan a revival around the assumption that a shock always restores a rhythm.

Evidence limits

These notes combine official patch notes, community wikis and machine-generated video captions from different builds. They document what changed, not a guaranteed treatment sequence for the current release. Numerical values and exact item names should be checked in your own game.

Sources and verification